Creating Games Unreal Engine 4: Book 2
This book will take under three hours to complete. This is a step-by-step book with images that demonstrate exactly what you need to click on.
This book will take under three hours to complete. This is a step-by-step book with images that demonstrate exactly what you need to click on.
This book focuses on setting you up right so you’re ready to move to next step. This first book will take under three hours to complete. This is a step-by-step book with images that demonstrate exactly what you need to click on.
Collected Wisdom of Game AI Professionals
This book provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
The newest edition of the essential, hands-on guide to developing commercial-quality games
This book describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics
This updated international bestseller provides an introduction to programming interactive computer graphics with an emphasis on game development using DirectX 12.
This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API.
Master the Principles and Vocabulary of Game Design