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Foundations of Game Engine Development

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The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations

Game Programming Patterns

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You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.

Design Patterns in .NET

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Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox.

Learning C# by Programming Games

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Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.

Effective Modern C++

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42 Specific Ways to Improve Your Use of C++11 and C++14

Design Patterns: Elements of Reusable Object-Oriented Software

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Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems.

Principles and Practice Using C++

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An Introduction to Programming by the Inventor of C++

Object-Oriented Thought Process

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It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments.

Multiplayer Game Programming

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Architecting Networked Games (Game Design)

Getting Started with C++ Audio Programming

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This book is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know.

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