Game Engine Black Book Wolfenstein 3D
This book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card
This book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card
This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome.
In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
An enjoyable and intuitive approach to getting started with C# programming and Unity
This book is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.
Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
A Practical Guide Using the Unreal Engine
Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game.
The faster way to build games using UE4 Blueprints
Book 3 shows you how to replace the mannequin character with another character. You'll also learn how to import assets and place them in the game, including a workaround trick to use more free assets that appear not to import.