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Scaleform help

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Learn the fundamentals of Autodesk's Scaleform framework, how to integrate it in your game, how to use it and best practices.

ActionScript 3.0 Design Patterns

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Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications.

ActionScript 3.0 Cookbook

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Deep dive into more advance topics in ActionScript 3.0.

Getting started with ActionScript

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Learn how to create programs in ActionScript 3.0, understand the language syntax, elements and how to use it.

Programming Gems

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This book is a collection of articles recording some of the wisdom and practice on how to program well in Lua.

Programming in Lua, fourth edition

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Lua is spreading more and more throughout different areas of software, from embedded systems and mobile devices to the Web and the Internet of Things. Besides, it has a major role in the game industry, where knowledge of Lua has become an indisputable asset.

Lua 5.4 Reference Manual

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The reference manual is the official definition of the Lua language.

Multiplayer Game Programming

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Architecting Networked Games (Game Design)

Getting Started with C++ Audio Programming

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This book is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know.

Game Engine Toolset Development

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Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project.

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