3D User Interfaces: Theory and Practice (Usability)
For this mission you will create a 3d User Interface, potentially AR look and feel in any of the commercial engines, or for your project.
Screen and UI Performance
With these courses you will dive on general performance issues in UI, and different techniques to improve the user experience on your project's UI. Focusing on improving performance, but also improving the perception of loading, stability, and usability while loading.
The NEXT-GEN Game UI: A practical guide to GUI’s for Desktop, Console, Mobile, and XR
This mission offers a detailed guide on end-to-end UI development including team building, estimations and delivery, UI/UX design systems, and UI programming.
Atomic design
With this learning material you will be able to design reusable and mainteinable modules, architecture and systems during the lifecycle of a game, satisfying the requirements and reusing the general features UI implementation cost.
Design Systems for Developers
With this learning material you will be able to design reusable and mainteinable modules, architecture and systems during the lifecycle of a game, satisfying the requirements and reusing the general features UI implementation cost.
Everything you need to know about Design Systems
With this learning material you will be able to design reusable and mainteinable modules, architecture and systems during the lifecycle of a game, satisfying the requirements and reusing the general features UI implementation cost.
Memory System Overview
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
AMP Use Cases
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
AMP User Guide
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.