Getting Started with C++ Audio Programming
This book is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know.
This book is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know.
Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project.
This book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card
This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome.
In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
This book is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.
Make Local & Online Multiplayer Games. Improve Your Coding Programming Skills. Made In Collaboration With Epic Games
Collected Wisdom of Game AI Professionals
This book provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
The newest edition of the essential, hands-on guide to developing commercial-quality games