3D User Interfaces: Theory and Practice (Usability)
For this mission you will create a 3d User Interface, potentially AR look and feel in any of the commercial engines, or for your project.
The NEXT-GEN Game UI: A practical guide to GUI’s for Desktop, Console, Mobile, and XR
This mission offers a detailed guide on end-to-end UI development including team building, estimations and delivery, UI/UX design systems, and UI programming.
Memory System Overview
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
AMP Use Cases
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
AMP User Guide
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
Scaleform help
Learn the fundamentals of Autodesk's Scaleform framework, how to integrate it in your game, how to use it and best practices.
ActionScript 3.0 Design Patterns
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications.
Programming Gems
This book is a collection of articles recording some of the wisdom and practice on how to program well in Lua.
Multiplayer Game Programming
Architecting Networked Games (Game Design)