Foundations of Game Engine Development
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.
42 Specific Ways to Improve Your Use of C++11 and C++14
Learn about move semantics, lambda expressions, smart pointers, concurrency, template, STL & more
Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
A Practical Guide Using the Unreal Engine
Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game.
Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.
GPU performance events can be used to instrument your game by labeling regions and marking important occurrences.
This article is a quick breakdown of the differences between Intel® Graphics Performance Analyzers (Intel® GPA) and Intel® VTune™ Amplifier. We will cover what types of problems each tool can solve and the type of developers that will get the biggest benefit out of each tool.