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Everything you need to know about Design Systems

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With this learning material you will be able to design reusable and mainteinable modules, architecture and systems during the lifecycle of a game, satisfying the requirements and reusing the general features UI implementation cost.

ActionScript 3.0 Cookbook

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Deep dive into more advance topics in ActionScript 3.0.

Unreal Engine 4 Virtual Reality Projects

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Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

Game Audio Implementation

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A Practical Guide Using the Unreal Engine

Unreal Engine C++ the Ultimate Developer's Handbook

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Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game.

Unreal VR Dev

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Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.

Optimizing Game Development with GPU Performance Events

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GPU performance events can be used to instrument your game by labeling regions and marking important occurrences.

Performance Analysis for Games and Graphics Applications

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This article is a quick breakdown of the differences between Intel® Graphics Performance Analyzers (Intel® GPA) and Intel® VTune™ Amplifier. We will cover what types of problems each tool can solve and the type of developers that will get the biggest benefit out of each tool.

PROFILING: MEASUREMENT AND ANALYSIS

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In this article, you will walk through profiler basics and analyse some example C++ code as profile it on a Windows machine

Game Design Vocabulary

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Master the Principles and Vocabulary of Game Design

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