Physically Based Rendering
This book describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation
This book describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics
This updated international bestseller provides an introduction to programming interactive computer graphics with an emphasis on game development using DirectX 12.
This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API.
This Docker Jenkins Tutorial video will help you understand how to run an entire software development workflow by integrating Docker and Jenkins
Jenkins 2 Bootcamp: Learn about CI/CD with Jenkins using Pipelines and Docker
The Gradle Master Class