AMP User Guide
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
Learn key Scaleform memory-management concepts, their interactions and effect on memory use. Also learn how to monitor and profile using the AMP tool.
Learn the fundamentals of Autodesk's Scaleform framework, how to integrate it in your game, how to use it and best practices.
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications.
This book is a collection of articles recording some of the wisdom and practice on how to program well in Lua.
Architecting Networked Games (Game Design)
This book is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know.
Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project.
This book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card
This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome.
In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.