Unreal VR Dev
Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.
Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.
GPU performance events can be used to instrument your game by labeling regions and marking important occurrences.
This article is a quick breakdown of the differences between Intel® Graphics Performance Analyzers (Intel® GPA) and Intel® VTune™ Amplifier. We will cover what types of problems each tool can solve and the type of developers that will get the biggest benefit out of each tool.
In this article, you will walk through profiler basics and analyse some example C++ code as profile it on a Windows machine
Master the Principles and Vocabulary of Game Design
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.
42 Specific Ways to Improve Your Use of C++11 and C++14
Learn about move semantics, lambda expressions, smart pointers, concurrency, template, STL & more