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Unreal VR Dev

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Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11.

Optimizing Game Development with GPU Performance Events

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GPU performance events can be used to instrument your game by labeling regions and marking important occurrences.

Performance Analysis for Games and Graphics Applications

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This article is a quick breakdown of the differences between Intel® Graphics Performance Analyzers (Intel® GPA) and Intel® VTune™ Amplifier. We will cover what types of problems each tool can solve and the type of developers that will get the biggest benefit out of each tool.

PROFILING: MEASUREMENT AND ANALYSIS

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In this article, you will walk through profiler basics and analyse some example C++ code as profile it on a Windows machine

Game Design Vocabulary

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Master the Principles and Vocabulary of Game Design

Foundations of Game Engine Development

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The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations

Game Programming Patterns

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You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.

Effective Modern C++

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42 Specific Ways to Improve Your Use of C++11 and C++14

Complete Modern C++

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Learn about move semantics, lambda expressions, smart pointers, concurrency, template, STL & more

Get Data Into the EMS - Set Up a Data Pipeline - Event Collection Basics

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